﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace Prsrp
{
    class Hero01 : BaseHero
    {
        /// <summary>
        /// Load Hero01 ressources.
        /// </summary>
        public override void LoadSprites()
        {
            DefineSprite(BaseCharacterStates.kIdle, "hero1_idle", 3);
            DefineSprite(BaseCharacterStates.kFalling, "hero1_falling", 1);
            DefineSprite(BaseHeroStates.kShooting, "hero1_shooting", 2);
            DefineSprite(BaseHeroStates.kRunning, "hero1_running", 6);
            //DefineSprite(BaseHeroStates.kJumping, null, 1);
            DefineSprite(BaseHeroStates.kDead, "hero1_dying", 19);
            DefineSprite(BaseHeroStates.kCrouched, "hero1_crouched", 4);
            //mtabStateSprites[(int)BaseHeroStates.kCrouched].mvOffset = new Vector2(-72, 0);
        }
    }
}
